The Best of 2018

Here is my fourth installment of the best things I’ve found, learned, read, etc. over the past year. These things are listed in no particular order, and may not necessarily be new.

See the 2017 post here!
See the 2016 post here!
See the 2015 post here!

This annual “Best Of” series is inspired by @fogus and his blog, Send More Paramedics.

Favorite Blog Posts Read

I end up reading a lot of articles over the course of the year, and cannot possibly remember all of them. Here is a good selection of that ones that I can recall:

Articles I’ve Written for Other Publications

I’ve continued to write for a few different places outside of my own site. Here is a complete list for 2017:

Favorite Technical Books Read

Favorite Non-Technical Books Read

  • The Philip K. Dick Reader (1997) – My second time reading any Dick, this collection is amazing, lengthy, and inexpensive to pick up. You’ll be up all night reading this and surprised how sci-fi from the ’50s is so relevant today.

Number of Books Read

Back up to a good amount of books read this year!

9

Still Need to Read

Dream Machines, Literary Machines, Design Patterns, 10 PRINT CHR$(205.5+RND(1)); : GOTO 10

Favorite Music Discovered

Favorite Television Shows

Black Mirror (2011)

Favorite Podcasts

Reply All99% InvisibleMy Brother, My Brother and Me, Darknet Diaries

Programming Languages Used for Work/Personal

Java, JavaScript, Python,Objective-C, Swift.

Life Events of 2018

  • Visited Ireland.
  • Got my Amateur Radio Technician license.

Life Changing Technologies Discovered

  • Baofeng radios – Inexpensive amateur radios. You can get a decent handheld for about $30
  • MuckRock – A 3rd party service for submitting information requests.
  • TIL Wiki – A wiki idea for doing small today-i-learned posts as a way of note taking. 

Favorite Subreddits

/r/amateurradio, /r/vintageaudio

Conferences Attended

Completed in 2018

Plans for 2019

  • Write for stuff I’ve written for already (NODE, Lunchmeat, Neon Dystopia2600).
  • Write for new stuff (Do you have a publication that needs writers?).
  • Participate in more public server projects (ntp pool, etc.).
  • Launch a BBS?
  • Continue work for Philly Mesh.
  • Continue rebooting Raunchy Taco IRC (Have one server and a certificate authority configured).

See you in 2019!

 

The Brain Mutator For Higher Primates — A bOING bOING Retrospective

This article was originally written for and published at Neon Dystopia on June 13th, 2018 It has been posted here for safe keeping.

In 1988, Mark Frauenfelder and his wife Carla Sinclair started a small zine out of their apartment in Sherman Oaks, California. This wasn’t a full-time job for Frauenfelder, who studied mechanical engineering in school and worked professionally designing hard disk drives during the day. The drudgery of his work got to him, and he desperately needed a creative outlet, and that outlet would become bOING bOING.

Frauenfelder was fascinated by self-produced magazines of the time like Screamsheet and Reality Hackers, which in many ways acted as a precursor to amateur websites and blogs that permeate the Internet today. Zines were a bit different than the magazines you may pick up in a corporate bookstore. They were rough, uncensored, and often handmade by a group of amateurs having fun. Maybe you’d find some on a table at a trendy coffeehouse, or maybe the employee bathroom at work, but more often than not you would have to seek them out by mailing cash to the creators and hoping they sent something back. This wasn’t the first foray into publishing for Mark, who had created two issues of a mini-comic called Toilet Devil, and a one-issue zine titled Important Science Journal some time earlier. This new zine would be different. It would be for cool things, cyberpunk, wacky stuff, high weirdness, and anything downright crazy the husband and wife duo found interesting.

Carla Sinclair and Mark Frauenfelder.

Frauenfelder, an avid punk rock fan, enjoyed music by acts like The Ramones and The Clash throughout his youth. When asked what he liked about punk music during a 2011 interview, Mark responded, “It was the DIY aspect of the punk culture. You didn’t need to have expensive equipment or a record contract. I also liked the primitive sound. It’s hard to say, but as soon as I heard it, I loved it.” In many ways, the new zine would mirror punk culture and the DIY aesthetic: it wasn’t perfect, there wasn’t any backing or stability— it was raw and unfiltered and noisy and fun.

As a child, Frauenfelder was drawn to computers and comics, which eventually inspired his love of all things geeky and his fascination with alternative media. He first learned about zines from the Winter 1987 issue of Whole Earth Review titled “Signal” (co-edited by Kevin Kelly, who would later be among the founders of Wired magazine) in which an article explained the concept of zines and even mentioned a zine directory (which was actually a zine itself!) titled Factsheet Five. Frauenfelder ordered a copy and immediately sent away for as many zines as he could.

The first issue was layed out before the pair needed to move to Boulder, Colorado in 1989. Carla took on the role of editor, which she would retain for the run of the magazine, while Mark settled into the co-editor/publisher position. Packed full of cyberpunk sci-fi, underground comix, and mind-altering media, Carla xerox’d about 100 issues of the 36-page zine, and began to distribute it. The first issue was a trip: there was an interview with futurist Robert Anton Wilson, a comic about taking LSD, and a libertarian-cyberpunk manifesto titled “Crossbows to Cryptography: Techno-Thwarting the State!”, amongst others. bOING bOING, the World’s Greatest Neurozine, was born!

bOING bOING issue 1 (1989) cover. Read the whole issue here.

Stop right there. I can already see the candy-colored cogs in your brain cranking away trying to understand the text you just sucked off the page. bOING bOING… as in Boing Boing… as in boingboing.net, the popular group blog that arguably pioneered blogging as a concept in the early days of the Internet. Few people know that Boing Boing started its life as a humble zine, printed on dead-tree paper— not electronic bits ethereally whirling around the ‘net. Boing Boing may now be a staple of the Internet for those interested in science fiction, futurism, technology, and left-wing politics, but 30 years ago, it was a brand new zine called (and stylized as) bOING bOING.

bOING bOING stayed in Colorado for several issues and were hitting their stride as distribution ramped up. They refined their manic, madcap, eclectic style to become the premier net rag, full of punk attitude and sassy style. While the first issue of the magazine featured content from a handful of technoid misfits, the contributions were soon creeping in from all over. Back before the Internet, zines had to rely on a combination of luck and word-of-mouth to be successful. You could distribute copies of your zine to your friends, send them to other zines you like in the hopes that they’d review it, or trade them with others to spread far and wide. If it was any good, you’d have insatiable, bug-eyed mutants clamoring for more. If it was bad, it would fizzle out, and be all but lost to time. Early contributors for bOING bOING included science fiction authors like Paul Di Filippo and Rudy Rucker, as well as cyberculture writers and zine editors like Going Gaga helm Gareth Branwyn and FringeWare Review wizards Paco Nathan and Jon Lebkowsky. Within the zine microcosm, bOING bOING was a hit!

Mark Frauenfelder pasting paper together to assemble copies of bOING bOING issue 2 (1990). Read the whole issue here.

It is important to understand just how much cyberpunk influence bOING bOING was amassing in this early period of publication. Just three years before bOING bOING’s first issue, Bruce Sterling edited the acclaimed Mirrorshades: The Cyberpunk Anthology (1986), featuring short stories by prominent, front-wave authors in the cyberpunk subgenre. bOING bOING would go on to feature articles by authors from this anthology such as Rudy Rucker, Marc Laidlaw, Paul Di Filippo, John Shirley, and even Sterling himself. Others such as William Gibson and Lewis Shiner would ultimately be interviewed. Di Filippo in particular would even use bOING bOING Second issue as a launching point to share his ideas on a half-serious new subgenre he was developing called “ribofunk,” a blend of “ribosome” and “funk” (a direct response to “cyberpunk”), that acted as a prototype for what we would later come to call “biopunk.”

Around the time that Mirrorshades was hitting hardback, before bOING bOING launched, Mark and Carla would run into R.U. Sirius and Queen Mu selling the poster-sized second issue of their High Frontiers zine (a psychedelic counter-culture zine which would eventually morph into the cyberpunk Mondo 2000 a few years later) at a Timothy Leary show in San Francisco. Frauenfelder vividly describes the duo by stating “RU was this grinning hobbit-looking character with a floppy hat with a Andy Warhol button on it. Queen Mu was a very delicate blond woman with Stevie Nicks clothes and granny glasses and she [had] a permanent blissful smile and didn’t say much.” After buying a copy of their zine, Mark and Carla would attend High Frontiers Monthly Forum events in Berkeley thrown by R. U. and Mu, eventually meeting like-minded cyberpunks and tuned-on mutants such as author Rudy Rucker and future Mondo 2000 art director Bart Nagel. The friendship between the group grew, with both Rucker and Sirius eventually writing for bOING bOING.

R.U. Sirius and Timothy Leary.

bOING bOING covered culture in a no—holds-barred way. No topic seemed too taboo or salacious or untouchable. Drugs, kinky sex, and absurd humor littered the pages— sometimes comprising the entire issue. You could get the latest news about the ‘net, independant comics, goth culture, punk music reviews, and everything in between. You might see a cyberpunk short story sharing a spread with a Schwa alien cartoon or recruitment advertisement from Church of the SubGenius. bOING bOING dripped with Gen X culture, and as with Frauenfelder, appealed to those fed up churning in a stuffy office all day or burning out in their McJob. bOING bOING, like a lot of technology-soaked publications of the ’80s, followed a natural evolution with roots in the counter-culture movement of the 1960’s. Instead of the dirty, free-loving and peace-wheeling hippies, bOING bOING was more in tune with the punks of ’77 who scornfully rejected the old political idealism and subconscious with a rebellious, no-bullshit attitude. Music, culture, and technology were getting more personal; the milieu was different. The average bOING bOING reader was more likely reading Amok Dispatch (1986) rather than the Whole Earth Catalog (1969), and listening to Black Flag instead of the Grateful Dead. Kerouac made way for Coupland. This was something new— this was theirs.

For issue eight, their first with full color, Frauenfelder and Sinclair moved back to California. They didn’t stick around in one place for too long, pin-balling from Hollywood to Los Angeles to San Francisco, and eventually back to L.A. throughout the remaining years of the zine. bOING bOING was booming throughout this period, and benefited from an influx of cash attributed to Mark being employed to design Billy Idol’s Cyberpunk (1993) album. While in Los Angeles (the first time), Frauenfelder was offered a job as a writer at a small magazine startup, also run by a husband and wife team, called Wired. “They saw Boing Boing and they really liked it,” Mark has said previously, “so they called me up and asked if I could come work for them as an editor and inject some of Boing Boing’s sensibility into the magazine.” The couple relocated to San Francisco, and set up bOING bOING on the first floor of the Wired building, then located at 544 2nd Street.

Wiley Wiggins who you may remember as Mitch Kramer in Richard Linklater’s Dazed and Confused (1993) was also actively involved in early ’90s cyberculture. He wrote for bOING bOING as well as Mondo 2000 and FringeWare Review.

Wired released its first issue in 1993, but before that, it was just a group of writers and publishers trying to throw together a new concept for a generation of MTV-watching punks, immersed in the fresh world of cyber-culture. Publisher and co-founder of Wired, Louis Rossetto, pitched his magazine concept by saying, “We’re trying to make a magazine that feels as if it has been mailed back from the future.” This fit in nicely with Frauenfelder’s style. The Wired building was truly a melting pot of San Francisco culture in the early ’90s. Wired had recently moved from the first floor, a large, open, warehouse-like space, to the second floor when it needed something roomier. bOING bOING moved into Wired’s old digs in the corner of the gigantic room, which was already buzzing with activity from other independent zine makers in the Bay Area. Other publications sharing the space included Dave Egger’s Might (a magazine aimed at Generation X), Just Go! (a travel magazine), Hum (a magazine for young South Asians), CUPS (a more eclectic culture zine), and Star Wars Universe (I think you can figure this one out). Mark continued to work on bOING bOING while also netting income from the burgeoning Wired, though Carla took over most of the production at this time. Issue 9 of bOING bOING would become notable with such content as an interview with Bruce Sterling about his new book The Hacker Crackdown (1993), a regular music column by Richard Kadrey, and a 7-page pastiche of Mondo 2000 (starting on the back cover, so it actually looks like a Mondo 2000 issue when upside down) featuring articles with titles like “I’m Gonna Morph You Up,” and “Virtual Neural Jacks.”

Cover and first page of the mONDO mONDO parody in bOING bOING issue 9 (1992). Read the whole issue here.

By this time, issues began to feel more and more refined— both in content and physical appearance. Once printed on cheap paper, the zine now had dazzling, glossy covers, and was filled with content from a loyal band of the fringe-elite. bOING bOING never seemed to lose its quirky, geeky, out-there edge that had been so crucial in cultivating the zine’s culture and feel. At its peak, bOING bOING reached a circulation of 17,500 issues. Unfortunately, nothing lasts forever.

By 1995, bOING bOING would release what many might consider its last “regular” issue, though the year also marks what many would say is a much more crucial event for bOING bOING: the launch of its website, which we can still visit some 23 years later. Behind the scenes, the independent printing industry was changing for the worst. In 1994, shortly before this penultimate issue of bOING bOING was released, the two largest independent magazine distributors in the country went bankrupt. bOING bOING ended up losing about $30,000 because of this, causing delays in the production of another issue. While the launch of boingboing.net may be seen as a deathblow to the zine, it might have actually been the only thing that saved it. It was clear that publishing on paper was not going to be a long term solution. Publishing on the ‘net could be done for free.

The print zine may have been fading, but that doesn’t mean the culture built around it was left to decay. 1995 became a year of handbooks. Aligning with The Real Cyberpunk Fakebook, a satirical cyberpunk handbook written by select Mondo 2000 staff, Frauenfelder, Sinclair, and bOING bOING regular Gareth Brawnwyn collaborated on the 205-page Happy Mutant Handbook, a guide to offbeat pop culture. Sinclair would also release her first book, Net Chick: A Smart-Girl Guide to the Wired World, an optimistic yet sassy guide for women carving out their place in the early days of the web. Further, Frauenfelder was continuing to work for Wired where he would attain the position of editor. bOING bOING ultimately released its final print issue, #15, in 1997 after a two year hiatus. Unlike previous issues, this one more closely resembled a book, with more standard binding and a squarish appearance; the contents however were the same weird and wacky that bOING bOING was known for.

The Happy Mutant Handbook (1995) was actually designed by Georgia Rucker, author Rudy Rucker’s daughter! Read the whole book here.

Frauenfelder would eventually leave Wired in 1998, following his tenure there with a stint as the “Living Online” columnist for Playboy from 1998 to 2002, a job he was recommended for by Playboy editor and former zinester Chip Rowe (who had published Chip’s Closet Cleaner in the early ’90s). Later, Frauenfelder would become editor-in-chief for Make: magazine, a DIY/hobbyist bimonthly, while also producing a few books before settling into a role at the Institute for the Future as a research director. He also serves as Editor-in-Chief and podcast co-host with Kevin Kelly (again, of Wired and Whole Earth Review fame) at Cool Tools, a site about the tried-and-test tools and gadgets. Sinclair would later publish a technothriller, Signal to Noise (1997), and become editor-in-chief of a Make: spin-off magazine titled Craft: which ran from 2006 to 2009. Frauenfelder still maintains top position on the boingboing.net masthead, along with bOING bOING zine regular David Pescovitz. Carla has contributed to the site as recently as 2016, but additional writing is currently provided by Cory Doctorow, Xeni Jardin, and Rob Beschizza.

In May 2011, Frauenfelder would publish a bOING bOING anthology of favorite interviews from the zine era in a free, online-only PDF file. “The first few issues of Boing Boing had print runs in the low hundreds, and the biggest was 17,500 copies. Today, the blog easily gets that many page views in an hour,” Frauenfelder states in the the article announcing the anthology. The zine may be gone, but its legacy lives on through boingboing.net. “I think I’ll always be involved in some media. Who knows what Boing Boing will evolve into. But, I kind of imagine that it might not be too different than it is now,” Frauenfelder says in a 2012 interview, “I see myself continuing to make Boing Boing into an even better experience for its audience.”

For me, it can’t get much better than a three-color zine made by a husband and wife team exploring the weird and wonderful world. I only became aware of bOING bOING a few years back when I was searching for issues of Mondo 2000, and stumbled upon it quite accidentally. Before long, I was able to track down almost every issue and began to scan them, page by page, in an attempt to save them for future generations. I never did find the first two issues for purchase, but luckily I uncovered some PDFs of them online that were scanned at some point by Frauenfelder himself many years ago! After my scanning was complete, I uploaded each issue to the Internet Archive where you can download or browse them today, completely free. I’ve been lucky enough to have a few interactions with Mark Frauenfelder online after this, and he’s always been quick to answer my obscure questions about the old days and provide new insights. bOING bOING, the zine, remains a point of pride for him and he seems to love sharing it. It was and is something he loved, and he was there to see it mutate, evolve, and grow over time, while he did the same.

The print is dead, but the brain jack is warm. You can always go online.


Some of the links included in this article are Amazon affiliate links. If you would like to purchase these items, consider using the links provided and help support Neon Dystopia.

 

The Best of 2017

Here is my third installment of the best things I’ve found, learned, read, etc. over the past year. These things are listed in no particular order, and may not necessarily be new.

See the 2016 post here!
See the 2015 post here!

This annual “Best Of” series is inspired by @fogus and his blog, Send More Paramedics.

Favorite Blog Posts Read

I end up reading a lot of articles over the course of the year, and cannot possibly remember all of them. Here is a good selection of that ones that I can recall:

Articles I’ve Written for Other Publications

I’ve continued to write for a few different places outside of my own site. Here is a complete list for 2017:

Favorite Technical Books Read

Favorite Non-Technical Books Read

  • Daemon (2006) – Awesome techno-thriller about an autonomous piece of software that slowly starts taking over the world. The book follows those who are trying to stop the daemon program, and those the daemon employs.

Number of Books Read

This year was noticeably disappointing when it came to number of books read. This is likely due to an increase in the amount of podcasts I now listen to.

3

Still Need to Read

Dream Machines, Literary Machines, Design Patterns, 10 PRINT CHR$(205.5+RND(1)); : GOTO 10

Favorite Music Discovered

Favorite Television Shows

Black Mirror (2011), Game of Thrones (2011) , Mr. Robot (2015), Halt & Catch Fire (2014), Twin Peaks (2017)

Favorite Podcasts

Reply All, TLDR, 99% Invisible, Jason Scott Talks His Way Out of It

Programming Languages Used for Work/Personal

Java, JavaScript, Python,Objective-C.

Programming Languages I Want To Use Next Year

  • Common Lisp – A “generalized” Lisp dialect.
  • Go – Sounds like fun for network-oriented programming.

Life Events of 2017

  • Visited NYC, New York.
  • Visited Nashville, Tennessee.

Life Changing Technologies Discovered

  • PC Engines – I recently got an apu2c4 and am impressed by this single-board computer. While I am just experimenting with it right now, the gigabit NICs should prove to help make a great pfSense router.
  • Orange Pi Zero – Not as fast as a Raspberry Pi, but for $9USD, this little board can be used for many, many small and inexpensive projects.
  • Mastodon – A really nifty federated social networking software package similar to Twitter that I don’t use as much as I should.

Favorite Subreddits

/r/darknetplan, /r/cyberpunk, /r/homelab

Completed in 2017

Plans for 2018

  • Write for stuff I’ve written for already (NODE, Lunchmeat, Exolymph, Neon Dystopia,  2600).
  • Write for new stuff (Do you have a publication that needs writers?).
  • Publish article backlog. I have around 10 articles I have written or partially written that are not online yet.
  • Read more books.
  • Participate in more public server projects (ntp pool, etc.).
  • Continue work for Philly Mesh.
  • Do some FPGA projects to get more in-depth with hardware.
  • Organization, organization, organization!
  • Documentation.
  • Continue rebooting Raunchy Taco IRC (Have one server and a certificate authority configured).
  • Create a new SKS keyserver.
  • Assemble an RC2014.

See you in 2018!

 

Hallucinations For Accelerated Mutants — A Mondo 2000 Retrospective

This article was originally written for and published at Neon Dystopia on August 28th, 2017. It has been posted here for safe keeping.

It’s difficult to explain Mondo 2000 to someone who hasn’t experienced it before. That’s really what I would call it at the end of the day: an experience. Like a hallucinogenic trip, or a roller coaster ride, or that tingle that you get after a first kiss — it’s something you just don’t really get by having it described to you.

I first became aware of Mondo 2000, the glossy cyberculture magazine which ran from 1989 to 1998, in the much more recent year of 2012. Late to the party, I admit, but sometimes you just can’t get there on time. In 2012, I began to research hacking magazines as I was getting worried that some of them would soon disappear from the world without a trace. Somewhere out there sat old, possibly moldy magazines full of articles and stories that once appealed to the hacking subculture. Nobody was saving them, so I decided to start. I began patrolling. Amazon, eBay, and basic HTML sites that haven’t been updated since the early days of the web became my usual haunts. Between monitoring auctions and mailing old email addresses,  I was able to begin buying these publications. The ones I could find, I would wrap in archival-grade plastic and scan into my computer when I had the time; a slight pit stop before pushing them to the Internet Archive. Now, five years later, I agonize over the magazines that I haven’t even heard of yet. I learned a lot about the technological landscape of the ‘70s, ‘80s, and ‘90s, but I didn’t have anything really resonate with my until I came across Mondo 2000. Sitting right on the border between the then-bleeding-edge and the surrealistic not-so-distant future, Mondo fostered a generation of tuned-in misfits who were making their way through hyperculture. This could have been me in a different time, but all I can do now is read the back-issues while wearing a bootleg Mondo t-shirt. Looking back, it feels like some sort of technophilic fever dream for kids with psychedelics and a ‘net connection. Drugs, sex, and the digital revolution dripped from the warm, colorful pages. Would you want to wake up?

Mondo 2000 issue 15 cover.

For many, Mondo 2000 was seen as just the thing a sharp-tongued, budding cyberculture needed. Others saw it as pseudo-intellectual nonsense, fabricated garbage that didn’t really mean anything. To the Mondoids, the dedicated followers, it didn’t matter if the normies didn’t understand. Mondo 2000 was playful, eccentric, irreverent, and brash — it worked on its own terms and it worked well. Yet, Mondo 2000 did always have a built-in expiration date. With a name like that, it could never go on forever. After 14 issues, Mondo ceased publication. The print was dead, but the ideas would live on — the infection would keep spreading. While Mondo hit the scene at an interesting time in the advancement of technology, it has a much more ludicrous origin story. Author Jack Boulware once reported in a famous 1995 postmortem, “Mondo’s history reads as if fabricated on another planet, spewed forth by a sweaty cyberpunk novelist tripping on nasal-ingested DMT.”

He isn’t wrong.

The Edge Of A High Frontier

Mondo 2000 didn’t just pop up one morning out of nowhere. The roots of Mondo go all the way back to 1984. Ken Goffman published the first issue of High Frontiers, your source for “Psychedelics, Science, Human Potential, Irreverence & Modern Art,” in a small run of 1,500 copies. The first issue embraced mind expansion with interviews featuring Terrence Mckenna, Bruce Eisner, Timothy Leary, and even Albert Hoffman, the father of LSD. Goffman, an ex-yippie, former New York musician who had since moved to California, had already adopted his dadaist R . U. Sirius persona when he decided to embark on a publication that combined psychedelic exploration, science, and high technology. The premier issue, published in a newspaper format, featured his moniker on the cover alongside co-conspirator “Somerset MauMau.” The innards were packed with walls of text and tongue-in-cheek photographs that looked like cut-outs from Life magazine. The next issue would need to keep up the energy, and the fun.

R. U. Sirius.

Sirius’ life would change one night as he was distributing the first issue of High Frontiers at a birthday party: he would meet Alison Kennedy. Kennedy, the wife of a UC Berkeley professor and daughter of a wealthy California family, captivated Goffman. Soon, Kennedy would come to join the band of “Marin Mutants” (named for High Frontier’s Marin, California headquarters) that worked on the publication, sporting names like “Lord Nose” or “Amalgum X.” Meeting in a local pizza parlor with oddly-abysmal foot traffic, the High Frontiers staff would plot out their next articles. The second issue of High Frontiers, published a year after the first, would go on to include interviews with physicists, research on hallucinogens, and reviews of art and literature. By issue three, science and technology had become more of a main focus with articles on memory enhancement, psychoactive software, and quantum physics. Of course, drugs were still held in high regard with articles like “MDMA: Safe As Ice Cream,” and Kennedy’s own gonzo-anthropological “Tarantella And The Modern Day Rock Musician,” about hallucinogenic tarantula venom. Kennedy would soon go on to adopt a new persona of her own: Queen Mu, Domineditrix. After issue four of High Frontiers, Sirius and Mu would change the name of the magazine to Reality Hackers, which better represented the mix of articles on mind-expanding drugs and computer-based technology. As the magazine mutated, so did the staff. New additions included anarchist hacker Jude Milhon (who would become known as St. Jude) and the in-your-face Michael Synergy (real name unknown), a cyberpunk keen on toppling all of the powers that be.

High Frontiers issue 1. Read through all of the issues here!

With operations now moved to a large wooden house in the Berkeley Hills, Reality Hackers became a lightning rod for new, more diverse happenings of the psycho-technical fringe. There were articles on smart drugs, virtual reality, chaos theory, and isolation tanks, some featuring leading experts in these new and/or obscure fields.

Distributors, however, had no idea what to do with Reality Hackers and thought it was a magazine about literally hacking people to bits. Sirius would eventually be approached by Kevin Kelly of Whole Earth Review, the magazine spawning from Stewart Brand’s seminal Whole Earth Catalog, to work on a new digital culture magazine called Signal. Sirius ultimately declined in order to pursue a new mutation of Reality Hackers, honing-in on the young cyberpunk movement. Sirius and Mu would soon change the name of the magazine again to Mondo 2000 after publishing only two issues under the Reality Hackers name.

Reality Hackers. Issue numbering takes place where High Frontiers leaves off. Read all of the issues here!

At first, Mondo 2000 still resembled Reality Hackers between the cover art and black-and-white interior. After Bart Nagel was brought on as Mondo’s art director, things took a turn as he completely reworked the design of the magazine. Featuring colorful layouts, expert photography, full-page illustrations, and surreal covers, the new magazine was as stylish and beautiful as it was informative. New content went hand-in-hand with the new design; there were articles on cyberspace, computer viruses, and conspiracy theories. Authors that would grace the first issue include Bruce Sterling, William Gibson, and John Shirley, each notable for their work in the cyberpunk sub-genre. Gibson, an ex-hippie who had published the ground-breaking Neuromancer in 1984 (the same year the first issue of High Frontiers premiered), particularly resonated with the Mondo style. While Gibson would write about fictional high-tech outsiders who took smart drugs and jacked into cyberspace, the Mondoids were living it.

Mondo 2000 issue 6, featuring cover art by Bart Nagel. Read a selection of Mondo 2000 issues here!

Mondo 2000 embodied the cyberpunk subculture, and often served as the premier source for trends and news within the space. It wasn’t long before the rest of the world was trying to catch up. Sirius was starting to get quoted by mainstream sources like the Boston Globe or the Chicago Tribune who were dipping a toe into the bizarre cyberpunk waters for the first time. If John Shirley is known as being the “godfather of cyberpunk,” Sirius may have entered public eye as the crazy uncle. The Mondo 2000 house was regularly a who’s who of the eclectic Bay Area characters. Aside from Sirius, Queen Mu, St. Jude, and Synergy, regulars included contributors like subscriber-turned-music-editor Jas. Morgan, psychotropic-explorer Morgan Russell, and the drug-loving bankers Gracie and Zarkov.

Much of the content development for new Mondo articles stemmed from outrageous parties thrown at the Mondo house. It wasn’t uncommon for different rooms to be filled with active interviews, parlour games, or conversation between unlikely guests. A virtual reality expert might discuss politics with a smart drug theorist. Timothy Leary could discuss virtual sex with a computer hacker. Someone might suddenly get up to dance or go to the kitchen to try a 2CB analogue mixed with piracetem. As Mondo helped those on the fringe meet the like-minded, the culture only grew and evolved with each new issue. More and more reporters from publications like Newsweek or The New York Times were flocking to Mondo for a controversial opinion or unconventional view of the future. Before long, zine writers and editors like Gareth Branwyn and Mark Frauenfelder of bOING bOING, and Jon Lebkowsky and Paco Nathan of FringeWare Review started contributing to Mondo. Authors like Rudy Rucker, Robert Anton Wilson, and Douglas Rushkoff began submitting work as well. While the Mondo 2000 parties could only exist locally, articles came in from every corner of cyberspace or alternative plane of existence. Mondo had become a hub of interaction for those beneath the underground.

A Little ReWiring

As Mondo 2000 hit its stride, a new publication was just starting to take shape. Years earlier in 1987, Electric Word (originally launched as Language Technology) became a prominent linguistic technology and computer culture magazine in Amsterdam. White it generally focused on linguistic technology, and computer culture, Electric Word featured such pioneers as Xerox PARC’s Alan Kay, AI expert Marvin Minsky, MIT Media Lab founder Nicholas Negroponte, and even Mondo-regular Timothy Leary. After three years the magazine shuttered, leaving editor Louis Rossetto and ad sales director Jane Metcalfe without jobs. Partners in business as well as life, the pair decided to return to the United States and embark on a new magazine about cyberculture and technology. They wanted to call the publication “Millennium” to highlight the new technical revolution, but the name was already taken by a film magazine. John Plunkett, then the creative director, wanted to name it “Digit” (a play on “dig it” and “digital”).Eventually, they settled on Wired and started developing a prototype with a mission to decipher the new digital revolution.

Cover for Language Technology issue 3. Read select issues here!

When Rossetto and Metcalfe arrived in California after shopping the publication around New York, they were soon introduced to the Mondo 2000 team. Things appeared to be friendly enough, and Queen Mu would often visit Wired’s offices and engage Rossetto and Metcalfe in conversation while handing out fresh issues of Mondo. Just starting out, the Wired team did its best to differentiate itself from the madcap, already-successful Mondo 2000. Both the Wired and Mondo groups were well aware of what one another was up to, and there was care taken to not step on any toes. The Wired team didn’t want to compete or be compared, they wanted to come into their own.

Louis Rossetto and Jane Metcalfe, via wired.com.

Not all was well within Mondo 2000 at the time. As Mondo grew, celebrities were vying to get into the magazine in an attempt to appeal to a more underground audience. When The Edge, guitarist for rock band U2, wanted to be examined for an article, Sirius recruited his friends from the band Negativland to conduct the interview. Negativland, who U2’s management had recently sued for copyright infringement, was a logical choice for Sirius. During the interview, The Edge didn’t know who he was speaking with and mentioned his views on intellectual property. At that point, Sirius revealed the band and trapped The Edge in his own hypocrisy. This resulted in one of the most well-known Mondo 2000 articles, but at the time it was strongly opposed by editor Queen Mu. After she refused the piece, Sirius had reached a tipping point and left Mondo, stepping down from his position as editor-in-chief. While Queen Mu eventually relented and published the article, Sirius never returned to his previous position. While he did eventually come back as a contributor, he also divested his share of ownership in the magazine.

Photograph of the band Negativland.

Too Weird to Live, Too Rare to Die

Though Mondo 2000 may have still been holding on to its popularity, there were increasing struggles to draw in advertisers. Mondo’s strong drug-friendly stance didn’t mix well with button-up businesses that had money to spend on product promotion, and the magazine suffered because of it. There was less cash on the table when writers looked to Mondo as a potential place to submit their articles, and many opted to go with other publications. While some continued to contribute to Mondo out of passion, outfits like the new Wired could afford to pay more per word. Looking back, Mondo was never truly run as a business looking to make as much profit as it could. Instead, it resembled an art project assembled by a hodgepodge of culture jammers and social engineers.

Still riding high in 1992, Mondo published Mondo 2000: A User’s Guide to the New Edge, a book containing 317 pages of compiled articles and artwork from past issues with new content mixed in. In February of 1993, Time magazine featured a “Cyberpunk” cover story, complete with art from Bart Nagel and numerous mentions of Mondo 2000. Cyberpunk had gone mainstream with Time’s article reaching households all throughout the USA. Much like Ron Rosenbaum’s “Secrets of the Little Blue Box” article published in Esquire in 1971, the Time article inspired hordes of new people to invade a subversive subculture. While Mondo received a boost from the story, it might have been a little too much attention.

Time Magazine’s February 1993 issue. Read the story here!

When Wired’s first issue came out in March of 1993, it was largely dismissed by the Mondo crew. In the eyes of many, it watered down the content Mondo was known for and passed itself off as a sub-par imitator. At the end of the day, Wired was appealing to a largely different audience. They didn’t need the hardcore console cowboys or smart drug pioneers to like them, they could get by with weirdo weekend warriors and flirt with the “normal people.” Mondo may have been a bellwether for the digital revolution, but it was on the decline. Many thought it was circling the drain.

Wired Magazine issue 1, March 1993.

Mondo 2000 was able to survive for another five years under the leadership of Queen Mu and her assistant-turned-editor Wes Thomas, ending with issue 14 in 1998. It may not ever be known if Mondo finally closed down due to infighting, failure to rouse advertisers, dilution of cyberpunk culture, or some perfect storm of those factors. Its legacy and influence, however, cannot be questioned.

Mondo 3000

In 2010, R.U. Sirius announced “MONDO 2000: An Open Source History”, a multimedia-driven Kickstarter project that attempts to capture the history and lore of Mondo 2000 — and all of its previous incarnations. Between a web document, a printed book, and video footage (that may ultimately become a documentary), Sirius hopes to save all of the stories, viewpoints, and ephemera that made Mondo what it was. He is currently in contact with past contributors, and continues to work on the project. In line with Mondo 2000’s whimsical nature, Sirius created a project reward that allowed one backer to be written into Mondo 2000’s history. Some of the events surrounding Mondo may not have happened, but all of them are true.

While we may not see a new issue of Mondo 2000 ever again, Sirius is hard at work. Within the last month, he has re-established Mondo’s Twitter presence and created a brand new website at mondo2000.com featuring reprinted and expanded articles from Mondo’s past, as well as new content.

For those who remember it, Mondo 2000 is something equal parts special and weird. For many, it changed everything, and then it faded into the ether organically as the world changed around it. Browsing the new site, my mind starts to wander. Maybe there is a void left in the world that could only be filled by Mondo 2000 coming back. Maybe the world needs a “Mondo 3000.”

Somewhere out there, hackers and cyber-mystics are typing away furiously on computers in coffee shops and bus stations, creating new virtual worlds and building communities.

Maybe someone else has already created a Mondo 3000.

Maybe this time I’ll be around to catch it.


Keep your eyes bulged and your cybernetic implants on alert for a follow-up article featuring an interview with R.U. Sirius.